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Upgrade selection

Better late than never, right?

So yes, here is a selection of upgrades that you can choose from. If you choose 'other', please leave a comment below explaining your selection.

The poll is over here because Dreamwidth only lets paid accounts post polls. The poll closes on Friday, May 22nd at 11 pm EST.
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(no subject)

A couple things!

First off, because of the holidays, we decided to make this upcoming AC a Check-in AC. All you need to do to provide AC is to comment with your characters names, and that will be enough.

Secondly, we need to decide what to do with the next core! We mods have prepared a few options to choose from, taken both from what we thought of and from the player survey from some months back. Additionally, if there are any others you are interested in, be sure to mention them. Voting for the core upgrade will be open until Friday, December 26th, so you have time to discuss it.

Here are the ideas for core upgrades that we have so far:

-A lot more land and buildings. Currently new land and new buildings can be bought individually, but this upgrade would prepare the Bastion for housing several hundred new residents, should the space ever be needed.

-Defensive shields around the Bastion, to protect the Bastion from any outside attack.

-Light beacon to draw people to the Bastion. Basically, Ibuki's idea for a Lighthouse made real.

-Radio communication between the Skyway and the Bastion. This would not be a network, but rather an actual short-wave radio setup, which opens up communication all around the Bastion. It would also allow people in the Bastion to send messages out and possibly draw more survivors to the Bastion.

-Random weather in the Bastion: rain, snow, etc. AKA oh shit nature is working again.

-Entertainment center full of random crap people can do for fun. If this is picked, we will take suggestions of what to have in there.

-An upgrade to the farm, which will allow for the production of processed foods, like cheese and such. Basically, A way to get more than just the basic ingredients of food.

Feel free to discuss the options below, and once you have decided on one, comment to the 'vote' thread with your vote.

EDIT: Voting is closed, the next upgrade is more land!
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End of event, cleaning up pages, and Activity Check/4th character information

Lots of things are in here, so be sure to read through it all!

End of event )



a bit of cleaning up )




And now, to the big announcement:

activity checks and fourth characters )

And that's pretty much it! If you have any questions, feel free to ask.
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A couple of modly questions

Hello Bastion players! This is your mod Mandy. Myself and the other mods have been in discussion, and there are a couple of questions we would like your opinions on.

Two questions under the cut )

Also please disregard that this is Bon's journal, instead of the mod journal. DW is cruel and requires a paid account to make a poll.
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Check-in results, plot information, and some updates to the game

CHECK-IN

The check-in is now over. Everyone who did not respond to the check-in post (excluding those who apped in within the last month) have been swept from the game. Please take a moment to check the taken post and make sure all of your information is up-to-date.

"SICKNESS WITHIN" PLOT INFORMATION

Secondly, sign-ups for the upcoming event have been closed, and everyone has been messaged with their role. However, this does not mean that you have to sit out of this event if you did not sign up. Once the event is in full-swing, your character can still either become infected or help the caretakers care for the ill and/or search for the cure. Or you can have them react in other ways, if you would like.

Most of the information about the event was covered in the previous post, but we did forget one crucial bit of information: the symptoms of the disease. So, here is a quick timeline of how the disease progresses.

plot information about the disease )

You can use this post to plan out what you want to do during the event. Remember, Posts will go up on the 7th and the 17th, and if characters decide to go hunt for the medicine, a third post will go up then.

MODLY ANNOUNCEMENT/MINOR CHANGES TO THE GAME

Finally, we mods have been in discussion for the last week or so about some changes we are going to make to Bastion. They are all relatively minor changes, but we still ask that you read through this section, so that you can become acquainted with them.

changes under the cut )

If you have any questions about anything in this post, feel free to ask them below.
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Finally finishing up that house cleaning from forever ago

Core Upgrade

A new Core was brought to the Bastion a while ago, so there was some debate on what to use it on. After taking in a list of player suggestions (which we will be keeping, by the way. Thanks for all the great ones on there!) we have decided that this Core will be used for a proper day/night cycle. Rather than having to rely on Tris and her clouds to bring a sense of "night" to the Bastion, the Bastion itself will now regulate day and night, and there will be a moon and stars above when it gets dark. Tris, however, will still have control of the weather.

Festival Prizes

AND AFTER LONG LAST with a lot of deliberation and checking links and whatnot we have come up with a list of prizes from the festival months ago. Some of the threads weren't completed so in the end we did have to go through the oh so scientific process of coin flipping and the like, but we tried to be as fair as possible with what we had to work with.

Zelda - Yudrig Boots and a single stallion for the Bastion
Kaoru - Hense charm and 5 shards, Jevel charm
Saix - Jevel charm
Aoi - Yudrig Charm, Pyth Shield Bracers
Zoroark - Yudrig Charm
Zia - Rose Hairclip (Rose Barrier)
Crona - Rose Pendant (Deadly Rose Petals)
Rosethorn - Rose Ring (Offensive Rose Vines)
Anna - Rose Bracelet (Temporarily ease pain), also horseshoes in her room
Saix - 20 shards, Pyth Shield Bracers
Zulf - Pyth Shield Bracers
Hilda - Horse shoes in her room

Defend Lemaign
Rin, Ryu, Aoi, Colin - Lemaign's Belt (A leather belt with a single pouch that's sort of a small "bag of holding" for things like shards and tools. Has a limit of 15 items, but items can be as large as a hammer or as small as a stone)

Acobi's Tug of War
Aoi, Anya, Rin - 2 shards each and an Acobi Charm

Test Drive
So a certain bird mod put up a bird themed test run post for people potentially interested in our little game. There's a couple of threads with no responses yet, and we like to make any potential applicants feel welcome to our game! So get in there and tag them!

The next Piece of Home log will be going up shortly!  Questions, comments or concerns? Drop 'em below!
bastionmods: ([Jeni] Hense - the veiled widow)
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A bit of housecleaning! And some reminders.

While the hunt for the errant Gasfella is going on, I'd like to do a little housecleaning and give some reminders.

First off, if you haven't yet, please add your location for the Pieces of Home event! This includes recently apped and approved characters!

Secondly, there's only been six comments about suggestions for the next Core upgrade! Please add your input in in the next few days so we can finally decide what it's going towards. Any suggestions that aren't picked will probably be added to other possibilities later. Remember, the Cores shape the Bastion, and the characters make the calls on this, so please be proactive in the building of this place!

And for the house cleaning.

Remember the festival a while back?

Yeah some people haven't gotten prizes still. Whoops.

I hate to be a pain in the behind about this, but if there was an event that your character participated in that had a prize going for it, could you kindly link your threads below? That will make this process go so much easier.

Thanks everyone! Enjoy your weekend!

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Upcoming Event

Some of you may have seen Colin's post about an upcoming trip to the Mancer Observatory. This post is to give everyone a bit of information about this trip, since it is going to be a Core-gathering event.

The initial plan is to go back to the Mancer Observatory for two reasons: to kill the plant monster in the records building, and to salvage as many useful things as possible. When the plant monster is killed, it will drop a Core, which will then need to be brought back to the Bastion. Initially, outside monsters will be too cautious to outright attack anyone going in or out of the Observatory. Once someone has the Core, though, they will hone in on that person and try to take the Core from them.

This event will take place on Day 156, which goes from Thursday, February 6th to Saturday, February 8th. Anyone is welcome to participate, and there are no sign-ups for doing so. Just tag into the event post when it goes up.

It is also worth noting that there will be some level of danger to this event. Characters may be seriously injured, or even outright killed, depending on the choices they make during the event. So if you decide to participate, be aware that serious mistakes could result in maiming or death.
bastionmods: ([Jeni] Hense - the veiled widow)
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THE STORY SO FAR : a 9 month recap of events up until now

This month marks 9 months since the Bastion began, and we have had a lot of things happen in just that short amount of time! We are hitting just about the halfway mark with planned plots, and with all of those that have joined us just recently as well as some major developments in the past few days, the modlings have seen fit to bestow upon you all the glory that is recapping!

So join us now as we bring everyone up to date on the events that have taken place at the end of the world!


To begin... well, obviously the world ended. The Calamity occurred in Caelondia. But it wasn't just Caelondia that was destroyed - several other worlds were affected as well. Gone in a blink, with nothing but the barest traces left behind and dragged to this one central epicenter of the event.

This was something that the surviving Caelondians and Ura weren't aware of, though, and it wasn't until about 35 days after the event took place in Caelondia that people from other worlds began to trickle in to the Bastion. Before their arrival, survivors had been looking for things called Cores - basically pieces of the Bastion that would power it and allow it to have more facilities that would easily accommodate the growing number of survivors. New arrivals were recruited to help with this task after the first three cores were located.

The game proper started with the fourth core being located on the 61st day, which in turn created the farm in the Bastion.

On the 77th day, another core was located on the Skyway. Along with it, some important documents were located at a farm house that was left on the Skyway. The core that was located created the ranch, next to the farm.

On the 100th day, the sixth core was located. It opened up a fully functional hospital, including a ward specifically made to treat more serious wounds without doctor intervention. The PCs were also able to secure a barge that could be used to bring supplies to the Bastion from the Skyway.

On the 117th day, the seventh core was located and, after some difficulty, brought back to the Bastion. Thankfully no lives were lost in it's retrieval, but there were several close calls. This core brought electricity and modern appliances to the Bastion.

On the 121st day, an anomaly occurred. Without warning a handful of survivors were dropped in to a scrap yard on the Skyway. These weren't just any survivors - they were people from an experimental world known as Vatheon that had pulled people from other worlds in order to trap them under a bubble in the ocean and keep them there indefinitely. The experiment had been ended, though, and according to these survivors by way of battle they secured their freedom and had been on their way home when something pulled their transports in to the Bastion.

On the 129th day, with enough power in the Bastion to send people even further than before, NPC Nathaniel took a small group to the Mancer's Observatory. After a slew if troubles, the team was able to return with Venn's Journal, as well as some scattered information regarding the Calamity and what part the Caels and Uras had in it.

But it hasn't been all doom and gloom! Naturally there have been things happening in the in between of all these days, and not all of them related to the sorry state of the end of the world. There have been good days and bad days, losses and gains, and everything else that comes with a bunch of strangers being forced to live together on a floating rock in the sky.

In fact, the Bastion itself was kind enough to let everyone party their asses off for five days. From the 143rd day to the 147th day, a massive festival was held within the Bastion. There was presents, drinks, music, games, everything you could possibly imagine.

Sadly the joy was not to last. Zulf, Zia and the Kid - all people with a fairly extensive knowledge of the Calamity - arrived just before the festival. It was through talks with other PCs that Zulf came to learn that Nathaniel was in possession of Venn's journal. Originally he had discussed with Colin Starfury the possibility of retrieving it, but after bringing up the same with Rin Okumura she instead offered to go to Nathaniel as she had known him longer than Colin had.

The end result was not pretty. An argument ensued once Nathaniel learned who Zulf was. The atmosphere in the Bastion turned tense, and several PCs and NPCs sought to understand what was happening. Questions were asked, accusations thrown, words both hostile and gentle sent back and forth between many parties until...

The Kid decided it was time to come clean about what had he knew regarding the Calamity, including the fact that the Mancers of Caelondia not only knew what they were doing, but had been building the weapon responsible for the deaths of so many deliberately.

What does this mean for the future of the Bastion?

Well, only time can tell that one. It still remains one of the only truly safe harbors in the destruction wreaked by the Caelondians, and cores still remain to be found. But the Bastion was built by the same people who caused the destruction in the first place, and no one seems 100% certain as to what the full and final purpose of the place will be once all cores have been located...



And that's the story so far! Relevant log links have been included, but of course questions and clarifiations are welcome within this post.

Here's to our first nine months! Let's make the next nine just as awesome!
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And so ends the Harvest Festival...

On its own, the Bastion will restore some amount of normalcy. Gone will be the biggest decorations and games. There will still be some things left over, however, including one heck of a mess. The NPCs will do their best to start cleaning up but hopefully you're all there right along with them. We saw you all partaking in the festivities, after all. Better roll up those sleeves. All those with hangovers are excused.

There's still some food left from Jevel's festivities the day before, but none of it too fattening or too heavy. Out of everything the Gods apparently left behind, there's still Pyth. However... It seems the mechanical bull has gone to rest. No matter how much prodding is done, Pyth won't wake up this time.

At first it appears like no light will appear today. Yet, midday, one will suddenly appear when no one else is looking. This one is decorated with only a bull. Anyone who ventures close and has sharp observation skills will notice that this bull has its eyes closed- different from the ones decorating all the other lights. It will be lit, as usual, and stay burning all until midnight. Then, all at once... the lights go out. Anyone still up that late and watching the lights will feel a strange feeling overcome them. A contradictory mixture of terror and yet immense love... Hm.

Well, with all that excitement done with, it looks like the Festival is... Oh. It looks like the Gods have still left one last batch of presents in the gazebo. Even if you never chose a God... Maybe it will pay to check.

Just in case. )

And so that ends our Harvest Festival event! All of the mods hope you've been enjoying it so far. Just a few reminders:

1. Backtagging is encouraged! Even if one of the festival logs has a lot of tags, don't be afraid to jump in! To help encourage this, feel free to leave links to any threads you've started in any of the logs here in this post!

2. Remember that our Check In Post is still going and to check in if you haven't already! It lasts until 10 pm EST on Tuesday, January 21st. Just need to give us your name and who you play!

If you have any questions, remember that you can always come to your friendly mods!
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A modly announcement + Check-in post

As our game has been growing, we have realized that there is getting to be too much mod work for only two mods to do. So, we have decided to add two new mods to our mod team: Taco ([plurk.com profile] kasenrin) and James ([plurk.com profile] trilies). They have both been very helpful in the past, so we feel they will make a great addition to our mod team. You can still contact us in any of the usual ways (email, pms, or on the mod contact page), but we hope that with four of us answers will come much quicker than they have in recent days.

Additionally, this post is also a check-in post. Just respond here with your name, as well as the names of your characters. Please be sure to respond by 10 pm EST on Tuesday, January 21st, or else your characters will be swept from the game.
[personal profile] bastionpc2013-12-27 07:59 pm
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The Harvest Festival is just around the corner!

The original NPCs of the Bastion have been all a buzz as of late, and there's good reason for that: though things have been destroyed, this would be the time of the year when their yearly Harvest Festival would be happening. A big deal to both Cael and Ura alike (though for vastly different reasons) they are happily inviting everyone new and old to participate in their celebration. Hence why recently many of you have been approached by Serena, the NPC that runs the temple.

This festival isn't just some piddly one day gathering, either. They've been gearing up for this for a long time, and starting on Day 143 (December 29th) the entire Bastion will be transformed for a five day festival. (Which is fifteen days out of character)

So rather than just hurling people out in to the festival without any expectations of what's going to happen, we're listing the festival days, dates, and events so they can be looked at before the festival begins!

Below the cut, there will be a list of events taking place each day (along with some other pertinent details) and should you so wish within this post you'll be able to toss out ideas at others regarding the festival and your characters. Of course nothing is set in stone, this is just so people have ideas to work with going in instead of trying to figure things out as the days come along.

Day 1 - Day of Plenty and Chance (Day 143/Dec 29th-31st)

PRESENTS: Anyone who chose Rothaus and Olak as their patron gods will receive their gifts in the Gazebo today.

Day 1 )

Day 2 - Day of Hope and Bravery (Day 144/Jan 1st-3rd)

PRESENTS: If anyone had Yudrig and Lemaign, their presents will be in the gazebo shortly after midnight.

Day 2 )

Day 3 - Day of Pleasure and Purpose (Day 145/Jan 4-7th)

PRESENTS: If you chose Garmuth or Hense, this will be the day your presents arrive in the gazebo.

Day 3 )

Day 4 - Day of Health and Oaths (Day 146/Jan 8th-11th)

PRESENTS: Those who picked Acobi and Jevel will have their presents awaiting in the gazebo

Day 4 )

Day 5 - Day of Rest (Day 147/Jan 12-15th)

PRESENTS: If you chose Micia or no god/goddess your present will be in the gazebo. If you did not choose a god and a present you'd better go look anyway. :|

Day 5 )

Oh, but what of the bracelets and those odd charms everyone was collecting?

Well those bracelets are special, like the Rose Ring from Hense's labyrinth. For each charm that the person has on their bracelet, there is a small gem attached to the charm itself. It matches the general color scheme of the god that bestowed it, and glows with an ethereal light. Should something occur on the Skyway, and the wearer wind up in danger, there will be a flash of light and they will find themselves protected. It doesn't last long, and once it's over the light fades from the gem, never to occur again.

Enjoy your many gifts, everyone. Once this festival ends, things are going to go back to normal...

EDIT: So we forgot something! The chain bracelets you get are also part of Acobi's new years resolutions. On Acobi's day, you'll add one more charm that is not part of the protection charms you'll be receiving throughout. It will be a little secret compartment charm that will have a paper that you can write your resolution for the new year on and place it inside.

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Let's get ready to PARTY!

Helllloooooo Bastion! And a happy and wonderful holiday season to you all!

Jeni-mod here with a great big thing for everyone as we near the end of the year. It's been a great one so far, full of drama and action and everything else! There have been a lot of close calls, many gains and just as many losses, and the Bastion has seen fit to reward those still here for their hard work and sacrifices.

As our year comes to a close, so shall the Caeldonian year, though in a more Pagan-like manner with the end of the year being marked by something akin to harvest time. For Caels this has become something closer to a continued tradition without as much religious connotation, but for Ura it's something still sacred and dear to their hearts. As there are now both races in the Bastion (and more will be coming in soon) the Gods of this broken world are willing to bestow a little charity towards our survivors.

So here's what's going to happen!

Pre-Festival - IC Action

This part will be handwaved ICly, but over the course of the next few in game days, Serena, the NPC in charge of the shrine will come up to each and every one of your characters and gently urge them to visit the shrine for themselves, regardless of whether or not they've done it before.

Upon their visit they will find a pedestal with several symbolic items, and a stack of small strips of cloth in front of each of them. Attached to the front of the pedestal will be a small box with a slot at the top where the cloth can be deposited. Touching each symbol will give them a brief auditory description of the god these symbols are associated with. Should they feel like the god in question resonates with them, their personality and their personal views, they will be instructed to take the strip and drop it in the box. If none of them seem to resonate, there is a box with the same at the door that they can drop that in to instead. There is no explanation for this box, but consider it a "catch all" that will be touched upon later during the event.

OOC Action

In this post, you will need to reply (and comments will be screened so no one but the mods will be able to see) with your character name, your choice of god representation, and a small gift you would like for your character. "Small" being anything that would normally cost less than 300 shards that they themselves haven't purchased already. It could be anything - a token of something from home, something they've really needed, or even a thing of comfort like a plushie, doll, toy, etc...

The Festival and the presents

There will be more details coming later regarding the festival and the events that will take place, but the presents themselves will be appearing in a gazebo in the morning, every five days that the festival is occurring. They will be marked with the symbol of the god chosen by your character, and with the person's name written on them (obviously in a language they can read otherwise what's the point?).

Of course this isn't the only part of the festival, and we have a ton of fun things planned for this event. :) This is just the tip of the ice berg for what's going to happen at the end of the year.

So get ready to party, and go choose your character's patron/matron god/ess now!

EDIT: Also James was kind enough to let us use his somewhat rambly post as an example. You don't have to follow this, but it's still a good thing to look at for ideas.

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New additions to the Bastion!

Greetings Bastionites!

Jeni here to announce two little additions to our little place, courtesy of Colin and Paar (aka big fucking dragon) and Alucard respectively.

First off there will be some non-native plants popping up in the farm that Colin has paid for. The description goes as such:

"The Navit plant is a large climbing vine plant, which bears plum-sized pomaceous fruit. The fruit is incredibly juicy and sweet, but the Navit fruit's real claim to fame are its seeds. Containing three times as much caffeine as coffee beans, the seeds of Navit fruit are a primary export of the Psilon empire. Navit vine leaves can also be made into a bitter tea, which when brewed with powdered Navit seed is a favorite source of caffeine for scientists throughtout the galaxy. The plants can grow to over twenty-five feet in height, and the heavy fruit is relatively easy to harvest. Several of these plants will appear at the farm, and may also grow in warmer portions of the Skyway if seeds are spread."

Secondly are MAMMOTHS. I'm not kidding, Paarthurnax and Alucard combined their shards to bring actual Skyrim mammoths to the Bastion.

Their description goes as follows:

"Large creatures that can be devoured and herded. Giants did so in Skyrim, but, for the most part unless someone else decides to intervene, Paarthurnax will do the minimum of watching over them and making sure they don't fall off the edge. At most, they will be in herds of four and fairly docile so long as they are not attacked. They'll eat whatever vegetation they can find on the Open Plains, where they'll generally be kept. Anyone who wants to try can milk them, and the milk can be used to make cheese. In game, it's possible to get meat and tusks from them, but in the Bastion the rest of their body (hide, other bones, etc) can also be presumably used."

So feel free to make any sort of IC reference to either of this after Day 125!

Also on the subject of shards, we're working to get together a page where muns can record their character shard numbers, both of organization and so others can go to muns who they think might have enough to help them out with something that you wish to purchase. A lot of characters have a great deal of shards now, so we're hoping with this there will be more encouragement to spend them and improve the Bastion!

Keep on the look out for that post in the near future, and enjoy your new fruit and mammoths.
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End of event

The search for the Core has officially ended. Here are the results:

- The sixth Core has been found, and a new area has opened up in the Bastion: the hospital.

The hospital is located on the east side of the Bastion, near the Shrine. It is a long, narrow, two story building, with the main entrance in the middle. The left side of the hospital is the A wing, and the right is the B wing. The A wing functions exactly like a normal hospital. The first floor has an emergency room, and exam room and half-a-dozen individual rooms for long-stay patients. The second floor is made up of offices, though they are empty at the moment.

B wing is structurally the same as A wing, with an emergency room, exam room, individual rooms, and offices. However, B wing has a magical healing function throughout it. All wounds and illnesses will heal 10 times as fast while the injured or sick person is inside of it. For example, an injury that would normally take 10 days to heal would heal in one day. Please note that the B wing will only speed up any natural healing someone has. If someone has suffered a fatal wound, they will still die from that wound.

- Besides the 50 shards Ippo found, everyone who participated gains another 90 shards.

- There is now a boat that can be used to travel to different parts of the Skyway and carry supplies back to the Bastion. This boat also has a canon attached to the front of it, to help defend from monsters.

- All of the NPCs view the PCs more favorably.

- All windbag-class monsters will be adapting their attacks based on what they experienced during this event. They will be a bit harder to fight from here on out, and will be able to defend against some attacks used by the PCs.

- The Wharf District is now open for further explorations.

- NPCs will be giving out quests more readily now. Be sure to watch the main comm for chances to acquire quests.



In addition to all of this, we will be updating the Setting, Skyway, and Bestiary pages to reflect the most recent changes to the game.

Thank you for participating in this event! Please watch the OOC comm for further events and updates!
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Modpost + event post

We have a few things to cover.

1: The check-in is now over, and the taken page has been edited to reflect the results. Please take a moment to check and make sure all of your information there is correct.

2: ATP will be going up a week from now. If there is anything you think we should put on our ad that we don't already have, please say so here. This is the ad we had last time, so you can see the information we already have on there.

3: The Core event post is up. It will be active until 11:59 pm EST on Saturday. You can find the post here. We encourage everyone to participate.
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Modpost + event post

A few changes have been made to the Bastion.

- A new page has been added to the Bastion: Lost & Found. Any items found by NPCs in the Bastion or on the Skyway will be listed there. Characters can also donate unwanted items for other people to take as they need them. Most of the items in the Lost & Found will be quest fodder, but occasionally special items will show up, so please check back every now and then.

- A Quest post has been added as well. Quests will still be given out in the manner they have been so far, but this is the page to go to report when your characters have completed their quests.

- The reserve and taken pages have been cleaned up and are up-to-date.

Next, we have details for the next Core event.

details under the cut )
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Good news everyone!

You're reading this in Hubert Farnsworth's voice!

Okay but in all seriousness, this is Mod #2 here with an update!

Seimei, Sonic, Bon, Ippo and Alucard have returned on day 87 from the Skyway and have brought with them two new NPCs, Ahime and Kelly. Ahime is a warrior from the Empire of Atlantis in an alternate-Earth where the island nation never sank, and remains heavily involved in world affairs. Ahime was the second in command to the matriarch Queen Kotomyra and a well trained swordswoman. Kelly, on the other hand, is a musician from England, who's version of Earth ended literally two days before the year 2000. Ahime (once healed) will be useful for Skyway missions and sword training, while Kelly is unfortunately useless is everything that isn't music related, but like a Bard in DnD he's good for morale boosts.

More information will be posted on them in the NPC post later.

Other things of note

-The five that went on the trip will come back with 50 shards each. Yay!

-Windbag class monsters will become more wary of PCs. Squirts and Gasfellas in particular will be cautious of Ippo and Sonic. All enemies will still remain hostile to anyone carrying a Core, regardless of who they are.

Ahime will be very friendly right off the bat with all five, and polite to the rest of the Bastion inhabitants

Kelly will be willing to talk to the five that rescued him, but jumpy and uncertain around others

Thanks for everyone's participation in getting new NPCs to the Bastion, and for anyone who missed it, there will be a chance for mingling up soon!
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End of event

The search for the Core has officially ended. Here are the results:

- The fifth Core has been found. A new area has opened up in the Bastion: the ranch.

The ranch is located next to the farm. It consists of one large barn, one chicken coop, and several large, open pastures. It is big enough to hold not only the animals currently residing in the Bastion (two cows and about a dozen chickens), but there is also room for any future farm animals that may be bought in.

- The Rippling Walls area is now open for further explorations.

- Everyone from group A gains 80 shards, and everyone from group B gains 50 shards.

- The papers found by group B have been safely returned the the Bastion. A post about the contents of the papers will go up sometime next week.

- The NPCs react accordingly based on the choices made during this most recent event:

Nathaniel, Esther, and Louise will become more friendly towards anyone who voted for electricity.

Mireille, Georges, and Stuart will become more friendly towards anyone who voted for the hospital.

Serena, Anna, and Samuel will become more friendly towards anyone who voted for the ranch.

- All monsters will now become openly hostile towards whoever happens to be carrying a core on the Skyway. They will ignore all other people unless they are attacked first.


In addition to all of this, we will be updating the Setting and Skyway pages to reflect the most recent changes to the game.

Thank you for participating in this event! Please watch the OOC comm for further events and updates!